Reference
The eight stations.
Race order never changes: a 1km run, then a station, eight times. Loads are the 2026/27 season. Switch the division to see your numbers.
- 01
SkiErggrip
1000m
Same in every division~12% of station timeDo this. Hinge and drive. Fall into the pull with your whole body and finish with the handles at your hips, not an arm yank.
Not this. Going out too hard in the first 250m. It buys two or three seconds and costs you the sled push and run 2.
Technique, strategy and rules
- Reach tall, then hinge at the hips and crunch down so your bodyweight and legs drive the handles past your hips.
- Long, full strokes beat short, fast ones. Slow the recovery and stay controlled; do not bounce at the top.
- Exhale on the drive, inhale on the way back up.
- The damper is preset to 6 and you may change it. Train at 6 so race day feels the same.
Strategy. Hold one steady split from the first 250m, even or slightly negative. Your heart rate is already high from run 1. About 5 to 10 seconds per 500m slower than your 2k pace is right for most people.
Rules. Both feet stay on the SkiErg base the whole time; heels can hang over, but a foot on the floor is a warning, then 15 seconds. Raise an arm and wait for the judge before you leave.
- 02
Sled Push
50m
152 kg total, sled included~9% of station timeDo this. Low body, bent arms. Hands about chest height on the uprights, elbows bent and locked in, hips down, and drive with short, choppy steps.
Not this. Pushing with straight, extended arms. It stands you up and moves the work to your shoulders. Then the sled stalls and you restart a dead sled.
Technique, strategy and rules
- Body at about 45 degrees, a straight line from your heels to your shoulders, chest close to the sled.
- Elbows bent and rigid. The arms hold you to the sled; the legs move it. If your elbows collapse or your wrists break, the push leaks.
- Short, quick steps to get it moving, slightly longer once it rolls. Drive the ground back, keep your feet under you, finish each step with the hip.
- When you feel yourself rising as you tire, reset lower. That one habit is worth more than any strength work.
- Shoes that grip the turf matter. Test them on a sled in training, and lace a heel lock so your heel does not lift.
Strategy. Never let it stop; a moving sled is far cheaper than a restart. If you must rest, do it at the end of a length, not mid-lane. And do not race it: it is station two, there are six more, and a run follows.
Rules. Stay in your assigned lane. The whole sled must clear the 12.5m line before you turn it. First slip is a warning, then 15 seconds each.
- 03
Sled Pullgrip
50m
103 kg~15% of station timeDo this. Sit back, hips low, and let your bodyweight move the sled. Pick the pull that fits the weight: hand over hand while it is light and you are fresh, big hinge pulls or walk-backs when it is heavy.
Not this. Standing upright and arm-pulling, or sticking with hand over hand after your grip has gone. Switch styles before the sled stalls.
Technique, strategy and rules
- Hand over hand: stay hinged, short quick pulls, rope always tight. Fastest when the sled is light for you and you are fresh, and the hardest on grip and biceps. Most Open athletes use it for the first lane or two.
- Hinge pull: both hands on the rope, arms straight, sit back into a half squat, then drive the hips and lean away so your bodyweight drags the sled a meter or more. Re-grip, repeat. Fewer pulls, fewer grip resets, legs and glutes do the work. Best for moderate to heavy sleds and for anyone whose grip is the limiter.
- Walk-back: grab the rope at the front of your box, lean back with straight arms and walk backwards to the back of the box, then step forward and re-grip. Slowest per pull but the cheapest on grip and arms. The realistic way through a Pro sled, or an Open sled for a lighter athlete, and how most people finish lanes three and four.
- Whichever you use: rope tight the whole time, feet planted or moving inside the box, and pull from the hips and elbows, not the fingers. Wet hands are the enemy; gloves or the event chalk.
Strategy. Mix them. Hand over hand while fresh, then hinge pulls or walk-backs as the grip goes; if you are on a Pro sled or you are light for the Open sled, plan on hinge and walk-back from the start. A slow pull that never stops beats fast bursts with stalls, and the run to the other end is the only free break.
Rules. Standing only, no seated or kneeling pulls. Stay inside your box and off its lines while holding the rope. Sled fully over the 12.5m line before you turn. Warning, then 15 seconds a time.
Wet rope is what beats most people here, and it is the station the Stonegrip Glove was built around: a palm that holds the rope when your hands are soaked, so you pull from the hips instead of squeezing. The Stonegrip Glove →
- 04
Burpee Broad Jumps
80m
Same in every division~15% of station timeDo this. Chest to the floor, feet in, one long two-footed jump. Find a rhythm you can keep for the whole 80m.
Not this. Standing all the way up and walking between reps, or sprinting the first 20m and then standing there breathing. Rhythm beats speed.
Technique, strategy and rules
- Drop, chest touches (nipple line on the floor), bring your feet up inside your hands, and jump forward from the bottom. Swing your arms for free distance.
- Both feet take off and land together, within 5cm of each other. No extra steps or shuffles.
- Consistent jumps of 1.5 to 2m. Fewer, longer reps: 40 reps over 80m beats 55.
- Your hands go down no more than 30cm ahead of your toes, and you can come up onto a knee.
- Breathe in on the burpee, out on the jump.
Strategy. One of the two biggest time sinks in the race, and it is not about strength. Steady, continuous reps. If you need a breath, take it at the bottom, not standing up.
Rules. Each section starts with hands behind the line and chest on the floor. Both feet fully cross the line at the end of each section; a foot on the finish line means one more rep. Warning, then 15 seconds.
- 05
Rowgrip
1000m
Same in every division~12% of station timeDo this. Legs, then body, then arms, and a recovery twice as long as the drive. Use it to get your breathing back for the carry.
Not this. Sprinting the first 200m or the last 200m. Both leave you with nothing for the farmers carry.
Technique, strategy and rules
- Drive: push with the legs, swing the body, finish with the arms. Recovery: arms away, body over, then bend the knees.
- The damper is preset to 6; most people row best between 4 and 6. Set it before you start and leave it.
- 24 to 30 strokes a minute. Long, powerful strokes at a lower rate cost less than short, fast ones.
- Footplates are preset to 4. Adjust before you start if you need to.
Strategy. Even split. Start a notch conservative for 200m, hold your goal split through the middle, and only lift the last 150m if you have it. The goal is not a fast row; it is a lower heart rate walking into the farmers carry.
Rules. Stay seated until the monitor reads 1000m and the judge confirms. You can stop and rest with the handle in the holder.
- 06
Farmers Carrygrip
200m
24 kg per hand~6% of station timeDo this. Pick them up, stand tall, shoulders back, and walk fast. The less time you hold them, the less it costs.
Not this. Slowing down or setting them down. Every second holding the bells drains grip and posture, and picking them back up costs more than pushing through.
Technique, strategy and rules
- Shoulders pulled back and down, chest up, core braced. When the upper back rounds, the swaying starts and the grip goes with it.
- Arms straight by your sides (that is the rule). Quick, short steps, almost a shuffle run.
- Grip the handle deep in the palm, not in the fingers.
- Check the athlete map: 200m may be more than one lap.
Strategy. The one station to go as fast as you can. Elite men are through it in under 1:30. If you must rest, set the bells down cleanly; they cannot move forward when you put them down.
Rules. Both bells carried the whole way, arms extended at your sides. Wrong weight means redoing the station. Return them to the box with the handles upright, or it is 30 seconds.
A tacky palm holds the handle with less squeeze, which is grip you keep for the wall balls. That is the whole idea behind the Stonegrip Glove. Whatever you wear, train the carry in it. The Stonegrip Glove →
- 07
Sandbag Lunges
100m
20 kg~12% of station timeDo this. Bag across your shoulders, elbows high, chest up. Rear knee touches the floor every rep, and you stand fully tall between reps.
Not this. Folding forward and cutting the knee short as you tire. No-reps come late in this station, and after the warning each one is 15 seconds.
Technique, strategy and rules
- Sit the bag across the back of your shoulders, hands on the handles, elbows up and relaxed. Let the bag rest; do not fight it with your arms.
- Medium step, trailing knee straight under the hip, knee clearly touches, then drive up to full hip and knee extension. Alternate legs.
- You can stop with both feet together between reps. No steps or shuffles.
- Breathe out on the way up. If you need a pause, take it standing tall, still under the bag.
Strategy. A grind. Steady rhythm and no heroics: you still have to run a kilometer and throw 100 wall balls after this. The bag never leaves your shoulders.
Rules. Knee touches, stand tall, alternate legs, front foot fully over each line. The bag stays on both shoulders; resting it on anything is 15 seconds. Return it to the marked area or it is 30 seconds.
- 08
Wall Ballsgrip
6kg to 3.00m, 100 reps~19% of station timeDo this. Legs throw the ball, arms guide it. Squat below parallel every rep, catch it high and ride it down into the next squat.
Not this. Going unbroken from the start and failing at rep 40, then staring at the ball. Plan the sets before you walk in.
Technique, strategy and rules
- Start standing tall with the ball in both hands. Full squat, hips below the knees, then drive up and throw. The ball has to hit your target.
- Catch it at chest height and let it take you straight into the next squat. If it hits the ground, you have to stand tall again before the next rep.
- Go a little deeper than you think. Tired legs make parallel feel lower than it is.
- Breathe in on the squat, out on the throw. No powdered chalk here; it is a 2-minute penalty.
- You may take your shoes off at your target. They go under the rig and you carry them to the finish.
Strategy. Planned sets with short rests: 10 sets of 10 with 8 to 10 seconds between, or 25-20-15-15-15-10. Rest with the ball at your feet, facing the target, three deep breaths, go again. Aim for the last 25 to be as quick as the first 25.
Rules. Below-parallel squat, both hands on the ball, ball strikes your target, stand tall before the next rep after a bounce. Anything else is a no-rep.
Chalk is banned here and the ball is slick by rep 30. A palm that grips the ball is the only help the rules allow, and the Stonegrip Glove is legal at every station. The Stonegrip Glove →
How to race it
- Run 1 should feel embarrassingly easy. Everyone sprints it, and it is the most common mistake in the race.
- Race pace is 15 to 30 seconds per km slower than your fresh 5k pace. Hold it. There is no banking time.
- Even splits are the default. If you are a strong runner, run the first four 5 to 8% slower than target and make it back on runs 5 to 8.
- The runs are the recovery. Use them to get your heart rate down, not to make up time.
- Race the SkiErg, the sled push and the row at about 85%, and save your legs for the run that follows each one. The only station to go all out on is the farmers carry.
- The RoxZone counts. Know where your next station is, keep moving, never walk. Under 40 seconds a transition; most people lose 30 to 90 seconds a race here.
- Nothing new on race day. Not shoes, not gloves, not food.
Where your grip goes
SkiErg, Sled Pull, Row, Farmers Carry and Wall Balls all pull on the same forearms. On our estimate of where the time goes in a typical race, that is about 64% of your station time spent on grip-limited work, and they are spread across the race rather than bunched at the start. When grip fades on the sled pull, it is still gone at wall balls forty minutes later.
Grip endurance is trainable and most people never touch it. Farmer holds, dead hangs and heavy carries. Ask the Coach to build it into your week.
The other half is how much you have to squeeze to hold on. We built the Stonegrip Glove for these stations: a palm that holds when your hands are wet, so the same grip lasts more of the race.
A note on the numbers
Weights and rules change season to season. These are the 2026/27 figures and they cover Open men's, Open women's, Pro men's, Pro women's. If you are racing at a level where a kilogram matters, confirm against the current official HYROX rulebook before you build a plan on it.